Blitz Championship 2022-23

Tuesday 25 October 2022 at 7.30 pm

Required reading

Privacy Notice


Blitz Championship conditions

  • 7 Rounds;
  • G5+2 – (5 minutes + 2 seconds a move);
  • Swiss pairing by Vega;
  • Tie-breaks – see below;
  • ECF Blitz ratings – see below;
  • FIDE Blitz Laws – see further below.

Entry

Just click the button!

Enter Blitz

Tie-breaks for the trophy, and for use in all pairings, in the event of two or more players finishing on the same points score:

  1. Sum of Progressive Scores;
  2. if two or more players are still tied, Sum of Opponents’ Scores;
  3. if there is still a tie, any further tie-breaking will be announced by the Controller.

The first two creteria are used by the pairing program throughout the event to sort players within the same score group when arranging the pairings for each round.

ECF rating of Blitz games Blitz games are now rated by the ECF, so we shall be using ECF Blitz ratings for pairings and the results of our Blitz Championship will be submitted for Blitz rating. Rapid ratings will be used in the absence of a Blitz rating.


The FIDE Laws for Blitz games will apply

Link: Full FIDE Laws of Chess

Appendix B. Blitz

B.1 A ‘blitz’ game is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less.

B.2 The penalties mentioned in Articles 7 and 9 of the Competition Rules shall be one minute instead of two minutes. [Article 7.5 – illegal move; Article 9 – the drawn game.]

B.3.1 The Competition Rules shall apply if:

B.3.1.1 one arbiter supervises one game and

B.3.1.2 each game is recorded by the arbiter or his assistant and, if possible, by electronic means.

B.3.2 The player may at any time, when it is his move, ask the arbiter or his assistant to show him the scoresheet. This may be requested a maximum of five times in a game. More requests shall be considered as a distraction of the opponent.

B.4 Otherwise, play shall be governed by the Rapid chess Laws as in Article A.2 and A.4.

B.5 The regulations of an event shall specify whether Article B.3 or Article B.4 shall apply for the entire event.

In accordance with Article B3, as we will not have one Arbiter for each board, B4 applies for the entire event, being Articles A2 and A4 of the Rapid Laws, which are quoted below.

FIDE Guidelines III (games without increment, including the ‘2 minute draw claim’ rule) will NOT apply.

Appendix A. Rapid chess

A.1 … (Not applicable)

A.2 Players do not need to record the moves, but do not lose their rights to claims normally based on a scoresheet. The player can, at any time, ask the arbiter to provide him with a scoresheet, in order to write the moves.

A.3.1 … (Not applicable)

A.3.1.1 … (Not applicable)

A.3.1.2 … (Not applicable)

A.3.2 … (Not applicable)

A.4 Otherwise the following apply:

A.4.1 From the initial position, once 10 moves have been completed by each player,

A.4.1.1 no change can be made to the clock setting, unless the schedule of the event would be adversely affected

A.4.1.2 no claim can be made regarding incorrect set-up or orientation of the chessboard. In case of incorrect king placement, castling is not allowed. In case of incorrect rook placement, castling with this rook is not allowed.

A.4.2 If the arbiter observes an action taken under Article 7.5.1, 7.5.2, 7.5.3 or 7.5.4, he shall act according to Article 7.5.5, provided the opponent has not made his next move. If the arbiter does not intervene, the opponent is entitled to claim, provided the opponent has not made his next move. If the opponent does not claim and the arbiter does not intervene, the illegal move shall stand and the game shall continue. Once the opponent has made his next move, an illegal move cannot be corrected unless this is agreed by the players without intervention of the arbiter.

A.4.3 To claim a win on time, the claimant may stop the chessclock and notify the arbiter. However, the game is drawn if the position is such that the claimant cannot checkmate the player’s king by any possible series of legal moves.

A.4.4 If the arbiter observes both kings are in check, or a pawn on the rank furthest from its starting position, he shall wait until the next move is completed. Then, if an illegal position is still on the board, he shall declare the game drawn.

A.4.5 The arbiter shall also call a flag fall, if he observes it.

A.5 The regulations of an event shall specify whether Article A.3 or Article A.4 shall apply for the entire event.

Link: Full FIDE Laws of Chess